
CERITOTO - LINK CERITROTO - DAFTAR CERITOTO
DAFTAR CERITOTOLOGIN CERITOTOUniversal Web Renderer
Use our portable, WebKit-based SDK to effortlessly display modern web-content everywhere.
Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more.
Official API for C and C++, with bindings for more.
Frequently Asked Questions
Ultralight currently supports the following platforms:
- Windows (x64)
- macOS (x64 / arm64)
- Linux (x64 / arm64)
- Xbox
- PlayStation 4
- PlayStation 5
Ultralight is a custom fork of WebKit / Safari and supports most modern web features with the exception of WebGL, WebRTC, and HTML5 Video/Audio (currently experimental).
There are a few other things missing which you can track here.
We recommend trying out the Browser (Sample #8) in the SDK to get an idea of what Ultralight is capable of today.
Yep! Ultralight uses the same JavaScript engine as WebKit/Safari.
If your engine supports dynamic textures, you can use it with Ultralight.
Our CPU renderer can render to an offscreen bitmap for upload to a texture (see Sample 7 - OpenGL Integration) or— if you need extra performance— the engine can render directly to the GPU using low-level driver commands.
See our game integration guide for more info.
We maintain official API for C++ and C.
Several awesome members of our community maintain bindings for C#, Java, Rust, and Go on top of our portable C API.
We've open-sourced a large portion of our source-code!
You can find our WebCore and AppCore modules on GitHub here.
The UltralightCore and Ultralight modules are proprietary— source code can be obtained with purchase of a commercial license.
