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Universal Web Renderer

Use our portable, WebKit-based SDK to effortlessly display modern web-content everywhere.

Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more.

Official API for C and C++, with bindings for more.

Frequently Asked Questions

Ultralight currently supports the following platforms:

  • Windows (x64)
  • macOS (x64 / arm64)
  • Linux (x64 / arm64)
  • Xbox
  • PlayStation 4
  • PlayStation 5

Ultralight is a custom fork of WebKit / Safari and supports most modern web features with the exception of WebGL, WebRTC, and HTML5 Video/Audio (currently experimental).

There are a few other things missing which you can track here.

We recommend trying out the Browser (Sample #8) in the SDK to get an idea of what Ultralight is capable of today.

Yep! Ultralight uses the same JavaScript engine as WebKit/Safari.

If your engine supports dynamic textures, you can use it with Ultralight.

Our CPU renderer can render to an offscreen bitmap for upload to a texture (see Sample 7 - OpenGL Integration) or— if you need extra performance— the engine can render directly to the GPU using low-level driver commands.

See our game integration guide for more info.

We maintain official API for C++ and C.

Several awesome members of our community maintain bindings for C#, Java, Rust, and Go on top of our portable C API.

We've open-sourced a large portion of our source-code!

You can find our WebCore and AppCore modules on GitHub here.

The UltralightCore and Ultralight modules are proprietary— source code can be obtained with purchase of a commercial license.